after watching many clips of missile circus scene from anime, I broke down some patterns of what makes it work:
the basic straight trail. single direction w/ timing variations. how it all started.
mass missile circle. the leading object will circle around the center of the shot, as missiles following its path, mixing background and foreground placements. timing variation happen when missiles enter and leave the scene, but the eye will always be tracking the object.
limited missile w/ animated perspective
the scene would be more graceful if i didn't have so much trail flapping here. so it can balance out the moving bg.3d sakuga clip and started noodling down the basic shades, things started to click, and I figured out what I was going for. tracking the rocks is so much easier than tracking 6 missiles haha.
some bgs i mashed together. reuse!
there are no blue prints for this, but there are some guidelines to why it works. mix and match camera work with animation style and you can come up with some amazing things. overall, when you get pass the technicalities of drawing, it all becomes feelings of self expression. (...aka my unhealthy obsession to animate.)
"don't think! feeeeeel!!!..."